Guide
How to use D4 Filter Forge
This guide walks you through everything — from opening the editor for the first time to importing a finished filter into Diablo 4. No previous experience with loot filters required.
What is a Diablo 4 loot filter?
Diablo 4 generates a constant stream of loot — hundreds of items per hour at endgame. A loot filter is a set of rules that tells the game what to do with each item as it drops:
- ◆Show the item normally (default)
- ◆Highlight it with a coloured beam of light so it stands out on the ground
- ◆Hide it entirely so it never clutters your screen
Since patch 2.1, loot filters are a native game feature — no mods, no overlays, no third-party launchers. Blizzard stores the filter as a Base64-encoded string that you can copy and paste between the game and external tools like D4 Filter Forge.
D4 Filter Forge is a visual editor for that format. You build your rules in the browser, click Copy import code, and paste the result into the game. Nothing is installed on your PC; there is no background process.
Opening the editor
Click Open editor on the homepage or in the navigation above. The editor opens with an empty filter ready for your first rule.
If you already have a filter in Diablo 4, you can load it into the editor:
- 1.In Diablo 4, open Settings → Gameplay → Item Filter.
- 2.Click the "Export" button next to your active filter. The game copies a Base64 string to your clipboard.
- 3.Back in D4 Filter Forge, paste that string into the import field at the top of the editor and press Enter.
- 4.All your existing rules load immediately — you can continue editing from where the game left off.
Adding and configuring rules
Each entry in your filter is a rule. A rule consists of two parts:
- ◆Conditions — what the item must match (rarity, slot, item power range, specific affixes, etc.)
- ◆Action — what happens to items that match (show, highlight with a specific colour, or hide)
To add a rule, click the + Add rule button in the editor. A new rule appears at the bottom of the list. Click it to expand the condition and action editors.
You can add as many conditions as you like to a single rule. An item must satisfy all conditions in a rule for the action to apply (logical AND). If you want OR logic — for example, "Rare OR Legendary" — create two separate rules with the same action.
Rule conditions explained
The following condition types are available. You can combine any number of them in a single rule:
Rarity
Match items by rarity tier: Common, Magic, Rare, Legendary, Unique, or Mythic Unique. You can select multiple tiers in one condition.
Item slot
Target a specific equipment slot — helmet, chest, gloves, boots, amulet, ring, weapon, off-hand, and so on.
Item power
Set a minimum and/or maximum item power. Useful for hiding low-power Legendaries and only showing drops above your current threshold.
Affixes
Require one or more specific affixes to be present on the item. Combine with rarity and item power to filter for upgrade candidates only.
Item type
Match by base item type within a slot — for example, only two-handed swords, or only focuses.
Leave a condition empty (no selection) to match all items of that type. For example, a rule with only a Rarity condition set to "Unique" will match every Unique regardless of slot or item power.
Rule actions: show, highlight, hide
Each rule ends in one of three actions:
Show
The item appears on the ground with its standard look — no beam, no special colour. This is the default behaviour when no filter is active.
Highlight
The item is shown with a coloured beam and/or border so it stands out in a dense loot pile. You choose the colour. Use this for items you always want to notice — Uniques, high-power Legendaries, specific affix rolls.
Hide
The item is invisible on the ground and not labelled. It still exists — you can still pick it up by walking over it and pressing the interact button — but it will not distract you. Use this for Common and Magic items at endgame, or low-power base items you never want to see.
Rule priority and ordering
Rules are evaluated top to bottom. The first rule whose conditions all match wins, and its action is applied. Rules below it are skipped for that item.
This means order matters. Put your most specific rules first and your broad catch-all rules last. A classic pattern:
- 1.Rule 1 — Mythic Unique → Highlight (gold beam). Catches every Mythic before anything else.
- 2.Rule 2 — Unique → Highlight (orange beam). Catches every other Unique.
- 3.Rule 3 — Legendary, item power ≥ 800 → Show. Keep high-power Legendaries visible.
- 4.Rule 4 — Legendary → Hide. Hides low-power Legendaries that made it past rule 3.
- 5.Rule 5 — Rare, item power ≥ 750 → Show. Keep upgrade candidates.
- 6.Rule 6 — (catch-all, no conditions) → Hide. Hides everything not matched above.
Drag the handle on the left of each rule card to reorder rules. The live preview (see next section) immediately shows you which rule wins for your test item as you drag.
Using the live preview
The right-hand panel in the editor is the live preview. Configure a hypothetical item by selecting its slot, rarity, item power, and any affixes. The editor evaluates every rule against that item in real time and highlights the first matching rule in the list on the left.
Use this to sanity-check your filter before pasting it into the game:
- ◆Set the test item to a Legendary with item power 780 — does the right rule fire?
- ◆Set it to a Common — does it get hidden by your catch-all rule?
- ◆Set it to a Unique — does it get highlighted immediately?
If no rule matches the test item, the game defaults to showing the item normally. The preview panel will indicate "no rule matched" in that case.
Exporting and importing your filter code
When your filter is ready, click Copy import code in the editor. This encodes your entire rule set as a Base64 string and copies it to your clipboard.
To import it into Diablo 4:
- 1.Launch Diablo 4 and log in to any character.
- 2.Open the main menu → Settings → Gameplay.
- 3.Scroll down to the Item Filter section.
- 4.Click "Import". A text input appears.
- 5.Paste the Base64 string and confirm. Your filter is active immediately.
The import screen also has an Export button. Use this to copy your current in-game filter back into D4 Filter Forge for further editing at any time.
Tips for endgame filtering
These patterns work well for most endgame builds in Diablo 4. Adjust item power thresholds to match your current gear level.
Always show Mythic Uniques and Uniques
Put unconditional highlight rules for Mythic Unique and Unique at the very top. These items are too rare to risk hiding accidentally.
Use item power to filter Legendaries
In endgame content, only Legendaries above a certain item power can be upgrades. Set a minimum item power condition on your "show" rule and hide everything below it.
Hide Common and Magic at endgame
Once you reach World Tier III or IV, Common and Magic items serve no purpose except salvage materials. Hide them unconditionally — you can always toggle off the filter if you want to see them.
Highlight Rares with specific affixes
If your build needs a very specific stat (e.g. Cooldown Reduction or a certain resistance), add an affix condition to a highlight rule for Rares. You will notice these instantly without picking up every yellow.
Test edge cases with the live preview
Before importing, test a Unique, a low-power Legendary, a Rare at your threshold, and a Common. Make sure each hits the expected rule.
Start permissive, tighten over time
Begin with a simple filter that only hides Common and Magic items. As you learn your build's requirements, add more specific rules to reduce Rare and Legendary clutter.
Ready to build your filter?
Open editor